Divinity 2 Conjurer Build

A Cleric Build meant for 4-man parties and multiplayer.

  1. Divinity 2 Conjurer Build
  2. Divinity Original Sin 2 Best Conjurer Build

Difficulty Viability: CLASSIC

Character Creation

Divinity: Original Sin 2 builds are incredibly varied thanks to the robust skill system found within the game. You aren’t restricted by anything other than your imagination, which can lead to. Conjurer Class in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough. Next Classes Metamorph Prev Classes Wayfarer. This page of the Divinity Original Sin 2 guide contains a detailed description of Conjurer. You'll get acquainted with the basic information on this class, recommended playstyle, as well as. Divinity 2, summoner build. Divinity 2, summoner build. Three great options are to add Necromancer for a similar build to the Inquisitor, Pyrokinetic for a similar build to the Wizard, or Polymorph for a similar build to the Shadowblade. Each of these builds will be much stronger with added padding of the Fighter's starting skill lines.

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  • Human: for healing crits
  • Lizard: for elemental resistance

Starting Class: Cleric

  • Battlestomp
  • Restoration
  • Shield Throw

Preset:

Divinity 2 Conjurer Build
  • Strength: +3

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  • Warfare +1
  • Hydrosophist +1
  • Persuasion or Bartering +1

Talent: Opportunist

Roleplay Build:

Name: Lucina
Race: Human
Starting Class: Cleric
Civil skill: Persuasion
Gender: Female
Face: 5
Hair: 2
Hair Color: Metallurgist
Skin Color: Alabaster
Voice: Warrior
Background: Noble Soldier
Instrument: Cello

The Crusader

Divinity 2 Conjurer Build

Dos2

LOADOUT:

Early Game:
Battlestomp
Restoration
Shield Throw
Encourage/Dragon’s Blaze
Teleportation
Adrenaline
Phoenix Dive
Crippling Blow

Divinity 2 Conjurer Build

Mid-Game:
Uncanny Evasion
Fortify
Armor of Frost
Mend Metal
Soothing Cold
Healing Tears
Whirlwind
Bless
Source Vampirism

Endgame:
Haste
Battering Ram
Peace of Mind
Guardian Angel
Thick of the Fight
Challenge (My fate!)
Overpower

Attributes

STATS:

Strength: MAX
Intelligence: 14
Constitution: 14
Memory: As needed
Level up Int and Con for Gear Requirements. Once Strength has been capped, add excess points into Wits.

Civil skills:

Human: Bartering
Lizard: Persuasion
Or as needed by your party or your personal preferences.

Talents:

Opportunist
Executioner
Savage Sortelige
Bigger and Better
All Skilled Up

Weapons:

Dual Wielding: 0
Ranged: 0
Single-Handed: 0
Two-Handed: 0

Conjurer

Defence:

Leadership: 5
Perseverance: 0
Retribution: 0

Skills:

Divinity Original Sin 2 Best Conjurer Build

Aerotheurge: 2
Geomancer: 2
Huntsman: 0
Hydrosophist: 2
Necromancer: 0
Polymorph: 1
Pyrokinetic: 1
Scoundrel: 1
Summoning: 0
Warfare: 5

Once you have these Attributes, Max out Warfare.
Get Aerotheurge: 2 and Scoundrel: 1 for the Teleport/Uncanny Evasion and Adrenaline skills respectively.

Equipment

EQUIPMENT TYPE:

Intelligence/Constitution

Equipment Stat Priority:

1: +STRENGTH
2: +Warfare
3: +Leadership

Endgame Uniques:

Sword: Voor D’aravel (Falchion)
Shield: An Maflin (The Fire Emblem)
Necklace: Captain’s Compass Amulet
Belt: Ancient Belt

Divinity 2 Conjurer Build

Runeslots:

Weapon: Giant Masterwork Rune of Power
Armor: Mystical Giant Frost Rune
Shield: Giant Flame Rune of Power
Jewelry: Mystical Giant Venom Rune

Eternal Artefact buff:

Voor D’aravel/Ancient Belt/Captain’s Compass Amulet