Since Fallout 4's release, the modding community has been hard at work, making it the second-most popular game on the Nexus Mods site with a total of 35.1 thousand (!) mods to its name. That's a lot of content to sift through to say the least, but let's focus on the graphic mods for now. In Fallout 4 Bethesda has made a new improvement with the use of Material Swaps. The advantage of Material Swaps vs. Textures set is that: Texture sets only contained a set of textures (diffuse, normal, specular, etc), but all of them had to share the same shaders that were set in the mesh file. Fallout 4's opening minutes include character customization. You can choose the gender, body build, skin color, and other visual traits of your future Wastelander, as well as sculpt all facial. Interactive map of Fallout 4 locations. Over 800 locations including Vaults, Bobbleheads, Perk Magazines, quests and more! Sign in to track your progress.
If you’ve spent time with Fallout 4 then you know that conversations are one of the most important aspects of the game. Saying the right thing at the right time can unlock additional content, change entire missions, or alter the outcome of important events in the story.
Even more important than regular conversations are the Persuade options, which perform a check on your character and a random die roll to see if you pass. These can really change things for the better, or make your situation even worse. There’s some tricks to the system that will help you make it through, so here’s a quick guide for how to pass ever persuade option.
Just so we’re on the same page, let me describe what the persuasion options are within Fallout 4’s conversation system. Normally when speaking with another character you will be presented with four options of what to say. These should be green, but if you need to persuade then they’ll look different. They will be highlighted in yellow, orange, or red depending on the difficulty. If you have these options and want to pick them, you’ll want to read on for the tips on how to pass almost every time.
The first and most important tip also comes with a big caveat. It’s a bit of a cheat, though it works surprisingly well, so you might find yourself OK with fudging the rules a bit. This tip essentially boils down to save and load if the persuasion check fails. Even inside of a conversation you can quicksave using the F5 button on PC (not sure if there is a button on Xbox One or PS4). Once you see that yellow, orange, or red just quicksave and choose it. If it fails you can load that save and try again. This kind of defeats the purpose of building up your character, and definitely breaks immersion, but if you really have to pass the check this is one way to do it.
Now on to some more legitimate ways to boost your chances. Persuasion checks are referencing your Charisma stat, along with various perks associated with it. You can get perks, such as Lady Killer or Black Widow that raise the chances of passing when speaking with a member of the opposite sex. You can also just raise your Charisma, which should help immensely.
Even without maxing out your Charisma skill, there’s one other way to help. Certain clothes will give you a boost to Charisma, such as the red dress, which gives it two extra levels. Once you find something that boosts your Charisma just carry it around with you. If you get into a conversation that needs to do a persuasion check you can look away and pull out your Pip-Boy and swap clothes. Throw on the red dress or whatever you have that raises Charisma (even if you’re a male you can wear the dress) and get back into the conversation by looking directly at the other character.
Using these tips you should be able to pass any persuade check within Fallout 4.
- This article was updated on:April 17th, 2017
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Minuteman hat is an headgear-type item in Fallout 4.
Characteristics
A simple leather hat, with a bent side.
Locations
Fallout 4 Color Glitch
- Super-Duper Mart?
- Worn by Preston Garvey (obtainable if his is a companion)
- Worn by Clint in the Gunners encampment on the elevated highway above the Quincy ruins.
- The Castle: worn by the Minuteman radio operator after the completion of the questTaking Independence.
- Sold by Anne Hargraves ('level 4' merchant) if appointed to a level 3 clothing emporium at a settlement. She also stocks (Preston Garvey's) matching colonial duster.