Detailed Region Maps - The Long Dark. Timberwolf Mountain (not up-to-date) Updated 2016-04-23. Spoiler-free Map. All information gathered, including prepper caches, loot, ropes, collectibles, starter locations and corpses.
- Timberwolf Mountain Map The Long Dark
- Map Of Timberwolf Mountain The Long Dark
- Mountain Town Map Long Dark
- Long Dark Desolation Point Map
- Timberwolf Mountain Map The Long Dark Mountain
- Timberwolf mountain is the fifth region to be introduced in the long dark. Region maps for the long dark. Because of the numerous rope climbs and the cave it may be advantageous to prepare for the trip by accumulating coffee. Im running out of firewood and my hatchet isnt in the best shape.
- Here's how to find Timberwolf Mountain from Pleasant Valley and go rock climbing in our The Long Dark game guide. Subscribe for more: http://bit.ly/1HpZqERSe.
The Long Dark interloper is quite possibly the toughest survival challenge you’ll ever face. I mean, there’s an achievement for surviving a single day on this difficulty. And those who survive are not the strongest or most intelligent, it’s those who adapt to change.
We’re not part of mother nature’s plan. We’re interlopers in this cursed, cold land, and we’re about to experience her wrath!
1: Priorities
First things first, if there is one huge difference between Interloper and the rest of the difficulties, then that would be the tools and weapons. In every other mode, you can look for hatches, knives, bows, rifles, and even pre-crafted bows with arrows.
This doesn’t happen in Interloper. Ever. You need to craft everything on your own. And for this reason, there are a few things that you must absolutely find and hold on to:
- A heavy hammer
- Coal
- Scrap metal
- Firestarters
Those are absolutely necessary for crafting all the tools and weapons that you’ll need for survival later on. So, your main priority upon starting is finding those ingredients and tools, holding on to them, and heading towards a forge.
Heavy hammers are most commonly found next to forges or crafting tables. Update: turns out that Interloper, unlike other difficulties, rarely ever drops hammers in forge areas. So, do keep that in mind.
Pieces of coal can mostly be found in caves or next to a fireplace, while scrap metal spawns all over the place. Obviously, scrap metal is much more scarce on Interloper.
You’ll also need a bit of wood to get a fire in the forge going. But, that’s the least of our worries here. Firestarters like matches are much more important to find as early as possible as they can help you with both food and water.
2: The Long Dark Interloper Guide: Starve To Death, But Don’t
For the first few days, every other game mode gives you enough food to survive easily for the next few weeks or so. Not Interloper, though. In-game loot is very rare and definitely not enough to keep you from starving. And that’s precisely what we’re going to do!
One very popular technique of dealing with the lack of food on Interloper is by not eating anything until you go to sleep. That’s because the lack of food doesn’t punish you nearly as much as not sleeping, not drinking water, or freezing.
You can spend the biggest part of the day without eating anything, losing a small percentage of condition, and then gaining it back at the end of the day with sleep.
Of course, there is the relatively new food buff mechanic which gives you extra capacity as a reward for continually avoiding starvation. But, my recommendation is to not think about it until you get your tools and weapons crafted.
When you first spawn on The Long Dark Interloper, a few pieces of cattail should be more than enough to get you through the night. Plenty of them can usually be found on lakes and rivers. So, do keep that in mind!
3: Navigation Is Key
As I’ve previously stressed on my “normal” guide for TLD, navigation is extremely important. It can make the difference between life and death and that’s especially true for Interloper playthroughs.
If you don’t know all the maps like the palm of your hand, then I’d suggest stopping here now, going back to something easier, learn the maps there, and then come back to Interloper.
The reason that navigation is so much more important here is because:
- You don’t get to choose the map in which you’ll spawn
- The weather is extremely deadly
That’s why most people never make it past day one. They commonly spawn somewhere in Timberwolf Mountain, Pleasant Valley, Hushed River Valley, or any other place with almost no shelters, and they freeze to death because they don’t know where to go.
How you navigate and where you go is completely up to you. But, do keep in mind that most people prefer using the landscape to tell where they are while Mystery Lake is generally considered to be the most favorable region. Quite possibly because it has lots of shelters while also being connected to numerous other regions at the same time.
4: Hunting
After you’ve crafted everything that’s necessary, hunting is the next big thing on the menu. And it works a bit differently on Interloper:
- Don’t go after wolves and bears
- If there are signs that bad weather is approaching, consider leaving the task for another time
- Understand that your tools are extremely precious. Use them with care
- Consider lighting up a fire next to you while harvesting a body
In other difficulties, going after predators isn’t a horrible idea. Bears provide enough food for numerous days while wolves can be taken down for safety. But, on Interloper, there’s the risk of intestinal parasites, and there’s also the fact that your tools are very precious.
You don’t want to waste arrows, bows, or knives and hatchets for no reason. After all, crafting can be tedious and even dangerous due to the distance that must be covered.
Then there’s also the weather. If you shoot your prey and a storm sneaks up on you, then you probably just lost a valuable arrow. So, be careful with that. A cloudy sky and small winds that get increasingly stronger are often an indication that things are about to get rough.
One other major difference between Interloper and other difficulties is that you can get mauled while harvesting a carcass. So, consider lighting up a fire next to you every time you want to harvest. This won’t save you from bears, but it will keep wolves at bay.
5: The Long Dark Interloper Tips: Adapt To The Situation At Hand
Now, when everything is said and done, do understand that TLD is a situational game. Even more so on Interloper which tries its hardest to kill you.
So, do keep everything that we’ve mentioned in mind. But, don’t follow everything by the letter. Judge every situation carefully and proceed to make the right decision for that particular situation.
For example, one very good point that one of my readers made on the last guide is that cold kills condition much faster than anything else. So, if you’re starving during the sunset with low condition and you don’t have food, then it makes sense to just abandon your prey since starvation won’t kill you as fast as cold, right? Wrong!
That’s precisely why I’m saying that TLD is a situational game. In the above case scenario, if you go to sleep starving with low condition, you’ll wake up to hunt in the coldest part of the day while being close to death.
So, the best idea would probably be to sleep for an hour or two until the storm goes away and then proceeding to hunt during the night. It’s not ideal. But, you gotta do whatever is necessary to survive.
The Long Dark Interloper Guide: Wrapping Up
That’s all I’ve got for now. Of course, if I were to mention every tiny detail that there is for Interloper mode, then we’d be here forever. So, I only mentioned everything above by taking into account the fact that you’re already familiar with the game.
If you’re relatively new and/or inexperienced, take it back a notch and play Voyager or Stalker until you’ve got a solid grasp of the maps and mechanics of the game. Also, consider reading my other guide which was made for your average player and not Interlopers.
As for those who are about to get started with the hardest difficulty of the game, here are some final The Long Dark Interloper tips for you:
- Firestarters are a treasure here. Don’t use one unless you absolutely have to. It’s best to rely on the magnifying lens since it never breaks
- When lighting a fire with a match, always prefer using a torch since you won’t have to waste a second match in case the fire doesn’t light up in the first try
- After lighting up a fire, get as much meat and water as you can out of it to save up matches
- Intestinal parasites are a massive pain in the butt. Try to stay away from predator meat
- When it comes to avoiding cabin fever, a snow shelter is a much better solution than a bedroll. After all, as long as you tend to it regularly, you only need sticks to maintain it. Not to mention that it’s much warmer
- Try not to use your tools unless you absolutely have to in order to keep them longer
My Gaming Rig:
- CPU: Ryzen 5 2600
- GPU: Gigabyte GTX 1060
- RAM: Corsair Value 16 GB
- PSU: Corsair RM 650x
- Keyboard: Corsair K70 Lux
- Mouse: Logitech G203
- Headset: Kingston HyperX Cloud 2
The post The Long Dark Interloper Guide appeared first on Why The Lucky Stiff.
*Unsupported
Timberwolf Mountain introduced the forbording region of the same name and a number of key systems that are now major parts of the game. Besides the Timberwolf Mountain region this update also included Rope Climbing, the Distress Pistol, the Stats Screen and Player Log, Rifle Jamming and Rifle Cleaning Kits, Damage UI indicators, and updated a number of existing systems.
BRANCH NAME
BRANCH PASSWORD
TIME CAPSULE USAGE INSTRUCTIONS
You will need a copy of The Long Dark in Steam to access the beta streams.
- 1.
Launch Steam.
- 2.
Go to your Library.
- 3.
Right click on The Long Dark in your Steam library and select Properties:
- 4.
This will open a menu. Now select the Betas tab:
- 5.
Here you will be able to input the Archive Build of your choice.
- 6.
Enter the code and click the Check Code button:
- 7.
Now select the branch from the drop down menu:
- 8.
This will update your installed version of the game to the branch.
- 9.
Once completed the branch name will appear next to the The Long Dark in your library list:
- 10.
To return to the Current version, simply 'NONE' in the Beta drop down
*Unsupported
The *Unsupported label indicates that this is an old build and we can no longer support it.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
Time Capsule only works on STEAM.
It's the only platform that currently offers us the tools we need to provide this playable archive.
*Unsupported
The *Unsupported label indicates that this is an old build and we can no longer support it.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
ORIGINAL RELEASE NOTE
The Long Dark December Update: “Timberwolf Mountain”
Hello fans,
We’re excited to be able to share with you information about our December update, which we’re calling “Timberwolf Mountain”.
Details below. We’re also thrilled to share with you the first details about Story Mode, through an exclusive IGN story. Check out our next news item for more information on that!
THE LONG DARK SANDBOX UPDATED TO v.298 CHANGELIST
FEATURES & ADDITIONS
Timberwolf Mountain Map The Long Dark
* Added new region: Timberwolf Mountain.
* Added Rope Climbing gameplay.
* Added Distress Pistol tool/weapon.
* Added Stats Screen that tracks current and historical Sandbox game data.
* Added Player Log that tracks locations explored, general status, and allows for players to write/edit Journal entries.
* Added Rifle Cleaning Kit tool, and Rifle maintenance gameplay.
* Added Sharpening Stone tool, and bladed tool maintenance gameplay.
* Added Sharpening Stones and Rifle Cleaning Kits to all Sandbox regions. Added spawning logic to ensure they spawn in old save games.
* Added Rifle Jamming.
* Added Fatigue-driven Rifle sway.
* Added pre-Aim reticle back to Bow.
* Added on-screen indicators for all types of damage.
* Added variant of Ice Fishing Hut that has flimsy door to provide shelter from wind.
* Updated Caves directly connected to the world so their interior temperature is modified by the exterior temperature, vs. a static temperature trigger.
* Added new Death, Near Neath, and Region music.
* Added some new landmarks in Pleasant Valley to help with the navigation to Timberwolf Mountain.
* Updated Wind system to affect trees, branches, grass, and reeds.
* Updated Stag model and animations, including carcasses.
* Updated Condition HUD indicators, to only appear when sub-conditions are critical.
* Updated the Stamina Bar to more clearly indicate when the player cannot sprint due to injuries, exhaustion, etc.
* Updated Location text labels.
* Updated the names of some of the “transition” regions, to give them a unique identity.
* Updated the Sandbox menu for improved usability.
* Updated Low Health screen effects to better communicate critical health status.
* Unlocked all playable Regions from the Sandbox menu. The player may now select any of the available regions without needing to find those locations through gameplay.
BUG FIXES
Rendering / Effects
* Fixed issue with mountains being rendered in front of chain-link fence in Pleasant Valley.
* Fixed issue where barrel smoke would be visible after re-equipping a holstered Rifle.
* [PC/Xbox] Fixed potential clipping of sun/moon above the line of the horizon.
Input
* Fixed issue where mouse could occasionally exit the active game window.
* Fixed issue where gamepad input was being received when game not in focus.
* Fixed issue with excessive GPU usage when game not in focus.
Gameplay
* Fixed issue where players would be able to accidentally set fires under themselves (leading to injury or death).
* Fixed issue where player could respawn inside rocks after falling through ice.
* Fixed issue where one of each relevant raw material item would remain after crafting an item.
* Fixed issue where 0-calorie food items could be returned to inventory.
* Fixed issue with Coal sometimes spawning in air.
* Fixed issue where the Rifle could be reloaded while in Aim mode.
* Fixed issue where Rifle could be fired after reloaded Aim was never released.
* Fixed issue where Rifle aiming was out of alignment with the iron sights.
* Fixed issue with not being able to break down respawned Hardwood and Softwood Limbs
* Fixed issue with breakable objects respawning after being broken down outdoors.
* Fixed rare black screen crash when harvesting a carcass with near zero meat
* Fixed issue with getting kicked out of vehicle when trying to place objects.
* Fixed issue with snare being put into trap mode when unset snare moved around.
* Fixed issue where branches/sticks/limbs would sometimes not spawn in areas they should.
* Fixed issue where animal corpses outdoors would thaw if the player was inside a sheltered location.
* Fixed issue where the Improvised Knife, Improvised Hatchet, Hammer, and Prybar, could not be used to clear Ice Fishing holes.
* Fixed issue where Arrows would become very large when hitting certain surfaces.
Save/Load
* Fixed rare crash in old games when saved during certain Moon phases.
* Fixed issue where if the survivor had a sprained wrist, a weapon would be re-equipped after loading the game.
* [Xbox Only] Fixed issue where players could play without being signed in to an Xbox profile, which would result in losing game progress when the console was turned off.
Open avi file on mac. Achievements
* Fixed issue where players required an extra night to get the Night Walker achievement.
* Fixed issue where creating Reishi and Rosehip tea invalidated the Living Off The Land achievement.
Map Of Timberwolf Mountain The Long Dark
User Interface (UI)
Mountain Town Map Long Dark
* Fixed issue where the game could crash when opening cans in the Cooking UI.
* Fixed issue where it was not possible to Cancel Cooking or Opening Cans actions.
* Fixed issue where Crafting buttons were visible while Crafting action was underway.
* Fixed issue where a burned out Torch could still be used to start a fire.
* Fixed issue with LMB+RMB causing placed objects to blur and be placed in the air.
* Fixed issue where the Inventory action label for Matches displayed “Equip” instead of “Strike”, as they must be used from first-person view.
* Fixed issue where the Main Menu would occasionally fade out when on a secondary menu layer.
Audio
Long Dark Desolation Point Map
* Fixed issues where audio could become distorted or muted when using Alt-Tab.
* Fixed issue where wind audio could sometimes disappear in Desolation Point.
* Removed error noises when triggering boil water/melt snow.
* Fixed issue with torch audio continuing to loop after harvesting a lit torch.
* Fixed issue where Mouse adjustment sliders in the Options Menu would not trigger a sound.
* [Xbox Only] Fixed issue where audio could occasionally stutter for streaming sounds.
Timberwolf Mountain Map The Long Dark Mountain
### END OF CHANGELIST ###